What I liked:
Improves almost every aspect from the first game
The best combat system thus far
Voice acting (I didn’t play the updated original)
Story at some parts is amazing
Game designed with co-op and solo in a CRPG???!!?!
What You Need to Know:
I played this game solo (#FOREVERALONE), even though having two copies from Kickstarting the game. I would love to play the game co-op to see the game how a great game is even better with a friend competing for how the game plays.
With that out of the way, I want to start with the story. It’s all over the place. I don’t remember the story from the first one and I’ll probably forget most of this game too. The first 2 acts which is about 60 hours of the game and feels at times lackluster in terms of the pacing, with only the ending of each act being amazing mostly in terms of what it makes you fight. The last 3 acts each get more focused on the main quest and side quests that branch from it. The huge time sink in the game is how many side quests you get or prevent from completing if you kill everyone.
The game does favor heavily playing the good side as after watching the ending you get 30 seconds if choosing anything other than the good option with no details on anything other than world is screwed. You choose to be good; you get over 10 minutes of details about every character you helped, companions, and the entire world in way more detail. I usually play the hero and help anyone I can and accidently picked the wrong option as it I thought it was the good choice. The whole tone at the end, is based on this final pick regardless of what you do in the rest of the game. So no matter how you play pick the good ending so you can hear your story.
The players you create can be just random dude that is standard with most RPG’s. I decided to play as the undead guy because I got the collector’s edition and he’s the statue you get, so why not. I’ve never played as an undead which heals from poison, hurt from normal healing, as well as agro npc if you get naked, lol. With these premade characters of 6, they allow you get a quest for yourself and for each companion you bring along. You can also play as undead of any race too. So you get options bro.
The combat improves from the first one with two armors that while up prevents the major status effects that previously was percentage and more chanced based. I like this move to prevent save scumming for effects. You have battles taking place in areas that have verticality that can extend or block skills as well as increase or decrease damage based on the height. You have everything from the first one that I love with over one hundred skills that each have a purpose since you have elements playing a role. You get curse and blessed variants on each element. What I’m trying to say is the combat is by far my favorite so far. I’m loving turned based combat more and more with each game I play.
The game scales loot you find in the world but not quests as they are static, Sims 4 saddens completing quests that are levels below you as the reward sucks. The AI you fight feels at times cheating as they never attacked my undead character with poison ever and always knew what elements are my weakness and feel like they know everything regardless of level or enemy type. This does make the game more difficult but actually plays like a real person would. I never got the feeling of laughing once at a stupid enemy messing up and healing my dude. Also when my characters are charmed they always do the dumbest stuff and use all my potions and scrolls, this was actually funny to watch and always had more than they could use. I do know the AI being too smart can be modded to feel more artificial if you don’t like that feature.
My biggest gripe is the interface to shift items around characters and when crafting no search option. This is so freaking stupid, with efforts put into teleporting items to relevant characters when needed for actions to save tedious shifting items; they forgot that when you pick up everything, I have a lot of crap sort to which player to give to. This is tedious when doing by item. Let us set items to go to certain players that use those items like arrows, grenades, and armor. So much time is wasted sorting and finding out who needs what item. Also crafting when you have hundreds of materials is hard to find the one you need. Dear god this was annoying at times.
Crafting is no longer a skill to put points into; you learn recipes and anyone can craft them. This sounds nice but I never really crafted until the end to prepare for the last fight. So that feature felt lackluster compared to the first game.
Overall the game is another instant classic just like the original. You don’t have to play the first one to understand this one. The combat has so much depth in it and was the main draw for me and did not disappoint. The story overall only felt epic at ends of each act with some fun side quests, especially the animal ones. I love the pet pal talent. All the major side quests had satisfying endings and I can’t wait for a 3rd game. These devs have made me to understand why old school RPG’s are the best and can’t go back to shallow ones anymore. As for the price, it can quite expensive I would buy sims 4 on sale or get sims 4 free watching this video.